Quake 4
Menú
Gamersmafia es ahora un archivo de solo lectura.

X-Battle 0.12

Paseándome por LosPutosAmos me he fijado que ya ha salido la nueva versión de este mod de competición, X-Battle, para Quake 4, que se ha de usar para jugar Tdm y CTF, ya que para versus se utiliza el Q4MAX.

Lista de cambios en la noticia completa:

 v0.12 ~ January 22th, 2006

     fix: missing teamscore bug.
     fix: missing warmup weapons bug. this time for sure
     fix: nailgun bgcolor in weaponswitch
     fix: (raven/id bug) q4base will crash by trying to vote a map without flags
          in a ctf gametype.
     fix: small issue with g_maxRespawnTime fixed.
     add: cl_simpleItems to draw 3D models as 2D icons. (requested like hell)
     add: referee mode to force several match stuff. see client-commands for full
          details.
     add: forced configs to allow the forcing of standard settings for leagues.
          use callvote option setconfig <name> <gametype> to force a standard
          config. name can be : Quake4, XBattle, ClanBase, Kuh3Liga.
     add: enhanced log support.
          the following server commands were added to control the log support:
          g_statsLog           - enables statistics log output.
          g_statsLogEmptyGames - determines whether games with no player action
                                 will be logged or not.
          fs_statsPath         - path to statstics log file
     add: cl_statsUserName <string>, cl_statsPassword <string> to identify player
          in server statistics.
     add: chattokens for teamgames:
          #h - player health colored by value
          #H - player health
          #A - player armor
          #U - lists all powerups the player is currently wearing
          #w - player weapon as shortext. like RG for RailGun etc.
          #W - player weapon as icon.
          #D - damaged by. the last player which attacked you.
          #P - last item that was picked up.
          #I - nearest item name.
          #L - your location.
     add: r_skipWorldFX <bitmask> to remove some world effects.
           0 - Skip nothing
           1 - skips the drawing of the glow effects around items.
           2 - skips the drawing of the visual effects for item spawnpoints.
           4 - skips the drawing of the visual effects for jumppads.
           8 - skips the drawing of the visual effects for teleporter.
          16 - skips the drawing of the visual effects for fog, sparks
               and some more.

          To remove an effect just add his value.
          i.e : A value of 31 removes all visual effects!
          a value of 6 only removes the item spawnpoints and jumppad effects.
     add: user defined map-location support for the teamoverlay and teamchat.
          to add a location you can use the following commands :
          addloc <locationname> - to add a location. It will automaticly saved to
                                  the battle/locs folder. i.e.: mapname.cfg
          listloc               - displays all known locations for this map
          delloc <id>           - delete an entry out of the location-file.
     add: cl_editMapLocations to toggle the drawing of the area number in the
          teamoverlay on/off (useful for creating locationfiles)
     add: cl_weaponConfigs to allow the usage of separate settings for each
          weapon.
          The weapons-cfgs can be set with the cvars cl_weaponConfig0 up to
          cl_weaponConfig9.
          Arguments are : g_fov, sensitivity, ui_showGun, g_crosshairCustomFile,
          g_crosshairSize, g_crosshairColor in rgb hex color.
     add: si_autoAction <bitmask> to enforce several things from server-side
          bitmask:
          1 statsdump at the end of the match
          2 take endlevel screenshot
          4 records a demo
          So a value of 7 will do everything.
     add: cl_autoAction <bitmask> to enforce several things from client-side
          bitmask:
          1 statsdump at the end of the match
          2 take endlevel screenshot
          4 records a demo
          So a value of 7 will do everything.
     add: players / listplayers commands to list all players with id, team,
          flags (ref,coach,captain) and names.
     add: .pakFileList serverinfo cvar which contains all loaded pk4’s files
          a client needs to connect to the server.
     add: match_respawnOnSD command to control respawn for sudden death.
     chg: matchtimer visible in warmup and sudden death ( always counts up )
     chg: teamoverlay now shows playerlocation / nearest item.
     chg: hud_drawTeamOverlay positioning: 1 upper right, 2 lower right and
          3 lower left.
     chg: r_displayRefresh works now in MP.
     chg: chat and teamchat appears in q3 style (requested).
     chg: g_gibs and g_blood renamed to cl_gibs and cl_blood.
     chg: recolored weaponmodel textures and glowtexture added.
     chg: scorebot serverinfo names got a . prefix.
          like .Score_Marine / .Score_Time etc.
          to allow smart serverbrowsers to display it sorted at the top of
          the list.
     chg: g_voteFlags now work for callvote.

esos tios… esos tios son los ppppppputosamos que no?