Bots para Quake 4: "Angry Stupid Bots"
El creador de bots para Doom3 ha creado otros bots para el Quake 4. Su mod, llamado Angry Stupid Bots, añade bots para jugar offline, de momento, con ellos. Esta en la Alpha 8 pero ya es jugable y lo puedes descargar de aquí.
Parte del Readme:
= Performance =
As a rule you generally want performance over graphics in multiplayer games anyway, and throwing in CPU eating bots means you may want to consider dropping details down a bit.
i.e. High special effects and shadows off, dropping down resolution. Have a look for Quake 4 tweak guides on the net.
As well as experimenting with how many bots your system can comfortably handle.
= Using the Mod =
IMPORTANT: Make sure your Quake 4 installation has been updated to version 1.0.4.
1. Installation: Create a folder inside the Quake 4 folder called “sabot” and unzip the files into it.
2. Loading the mod:
Run the batch file “Load Sabot” in the sabot folder.
Or load quake 4 and choose sabot from the mods menu.
NOTE: You’ll be able to tell if the mod has loaded successfully by typing:
gamename
At the console, is should say gamename is “SABot a8”.
3. Adding a bot
Start a new multiplayer server
To add a bot bring down the console (via the CTRL-ALT-TILDE (~) keys) and type:
addbot bot_sabot
Note: addbot command works like the spawn command, eg accepts key/value pairs.
Tip: Typing addbot bot_<TAB> will give you a list of bot defs.
4. Removing a bot
Use the console command:
removebot n
Where n is the id of the bot.
= Bot difficulty =
Bots aim accuracy or “drunkenness factor” can be set when bot is added with the key/value “aim_accuracy”, higher value = less accurate.
Range [0-4]
You can slow down bots aim a bit with key/value “aim_rate” default is 0.5 with less being slower. Range [0.1-1]
Example:
addbot bot_sabot aim_accuracy 3 aim_rate 0.4
= Teams =
The team of the bot can be specified with the team key/value. 0 = Marine, 1 = strogg Note: autobalance may override this.
You can force bot’s to change team via the normal admin menu.
= Customising =
Bots can be customised as they are added (as seen above) or via def file.
The bots read all ui_* key/value like a player.
These include:
ui_name - For the name of the bot
ui_clan
ui_model
ui_hitscanTint
Examples:
addbot bot_sabot ui_name “Fluffy Bunny” ui_model “model_player_marine_tech”
Some of the above setting are in their own character def files, the can be added with:
addbot bot_sabot_tinman
addbot bot_sabot_blackstar
addbot bot_sabot_fluffy
Have a look at the file sabot/def/bot_sabot_characters.def for the examples.
= Playing custom maps =
Compiling AAS Files: The AI navigation system in Quake 4 relies on its own map of the level you are playing on. Chances are most multiplayer maps weren’t created with this in mind but you can force the engine to compile them. They’ll be rough, but will work for the most part.
You’ll only have to do this once for each map that doesn’t have them.
The console command is:
runaas mapname
Where mapname is the name of the custom map.
The quality of the aas file (i.e. incomplete areas for bot) will depend on how the map author has handled patches and models.
Fuente:BluesNews
Quake 4
y pensar k hace 6 años los juegos salian con bots de serie…
pos no se k juego salio ace 6 años con bots e?¿
Hace 9 años (?) los juegos salían tb sin bots (quake1)
Bueno, pero el unreal sí salía con bots así que imagino que no cuenta. Wolfenstein? 
4#ok,rectifico, hace justo 6-7 años,los fps tenian bots
(u,ut,quake3)
nos a jodio, el ut y el q3 si les quitas los bots no hay juegos, q son juegos dedicados al multiplayer asi q una d dos, o inet o bots, q4 lleva modo single y tal, asi q no tiene razon de ser (en principio) q haya bots, amos, creo yo eh…
6#k dices
, yo juego sin bots desde hace años acualkier jeugo,pero siempre se agradecen si kieres probar un mapa,probar el juego un pcoo antes de itnentar crakearlo por itnernet o yo k se!
claro k kuando no tenia internet se agradecia mucho k existieran : P